Introduction to Model Context Protocol (MCP)
I edited this overview video introducing viewers to the Model Context Protocol (MCP).
Portfolio
A selected mix of Ray’s video editing, producing, directing, and writing work across tech, gaming, events, and branded content.
Projects include work for Google, Discord, Twilio, Visa, and more.
Featured
A focused selection of Ray’s recent editorial, social, launch, and event work.
I edited this overview video introducing viewers to the Model Context Protocol (MCP).
I edited this vertical social cutdown from a Discord Developers livestream presentation.
I worked as video production lead for the FlutterFlightPlan campaign, which included seven educational videos, a single-location case study, and a livestream delivered within four weeks. I also helped with the pitch, onboarded workstream leads, set up post-production infrastructure, and managed producers involved in day-to-day production.
I edited this Discord Developers Live video from livestream presentation footage.
I worked on-site to edit the Next.js Conference 2025 keynote for same-day publishing.
I worked as producer and video editor on this six-video series introducing viewers to the Google SecOps platform.
I created multiple social cutdowns for the Gemini CLI extension overview videos.
I worked on-site at this Google event to edit same-day recap videos.
Archive
A broader look across client, conference, platform, and campaign work.
I produced and directed the on-site shoot for this video about Gemini in Google Threat Intelligence, then edited the final piece.
I edited a quick-turn social cutdown from the Google AI Forum event.
I edited and directed a preview video for Gemma’s developer dashboard, focused on showing the product clearly.
I filmed and edited a game developer-focused series for Discord about server setup and community management.
I edited this educational video on how the Model Context Protocol helps large language models interact with traditional computer programs.
I edited a quick-turn, same-day recap of Google Cloud’s major Next '24 announcements in collaboration with the Google Cloud Brand team.
I provided photography and videography for GridAero, an aerospace startup building autonomous cargo drones.
I edited fast-turn social video on-site at Twilio Signal 2025 for LinkedIn and Twitter.
I produced and edited multi-format content from Summer Game Fest 2025, including game demos, promos, and developer interviews.
I produced, edited, voiced over, and captured gameplay for an in-depth Post Trauma review focused on horror mechanics and pacing.
I edited a quick-turn highlight reel for Visa's Bring Your Child to Work Day event.
I handled same-day quick-turn edits for the Google Cloud Next 2024 Developer Keynote and worked with Cloud Marketing on final approvals.
I pitched, co-produced, directed, and wrote this video about how accessibility in apps helps users.
I adapted the Why Files YouTube script into a podcast episode with additional research and narration.
I produced, edited, voiced over, and captured gameplay for a Karma: Dark World review.
I edited a branded Google Cloud piece featuring Macquarie Bank and its work with Google Cloud.
I edited this pitch trailer to help raise funding for a documentary about Troy Anthony Hogan's stage adaptation of Wizard of Hip.
I wrote this article after interviewing the composers of World of Horror about their creative process and the game’s sound.
I helped another Seasoned Gaming reviewer edit and voice over this video review.
I produced this music video from concept to delivery within two weeks to promote a machine learning competition.
Edited a beginner-friendly video series for Google Cloud training focused on first-time platform users.
I created this Seasoned Gaming video review, including writing, gameplay capture, voice over, and editing.
I edited this short customer success video about how Flutter is used in the music industry.
I produced, directed, and edited this Google Cloud video series teaching viewers how to use Apache Kafka.
I created this Seasoned Gaming video review, including writing, gameplay capture, voice over, and editing.
I co-produce, write, and host this documentary podcast series exploring unexplained events and interviewing experts and eyewitnesses.
I produced, edited, voiced over, and captured gameplay for a video review of the open-world RPG Dread Delusion.
I edited this Google Cloud marketing video, including brand-kit template work in After Effects.
I edited this promotional video for YouTube and social channels to support the Big Android BBQ event.
I edited and created light motion graphics for this Flutter announcement video.
I edited this Google Cloud marketing video, including brand-kit template work in After Effects.
I edited a branded science-tech video about Gen AI use at Ginkgo Bioworks.
I pitched, co-produced, directed, and wrote this video about how accessibility in apps helps users.
I created this Seasoned Gaming video review, including writing, gameplay capture, voice over, and editing.
I produced, edited, captured gameplay, and voiced over this Seasoned Gaming review of Saviorless.
I edited and voiced over a quick-turn review of Outlast Trials focused on cooperative horror mechanics.
A selection of edited Google Cloud and Mandiant developer demos, AI security workflows, and technical walkthroughs.
I reviewed Palia: Elderwood, covering its cozy MMO mechanics, creative homebuilding, and how the expansion deepens the game’s systems and story.
I reviewed Dead of Darkness, an indie survival horror game with retro visuals and classic Resident Evil-style mechanics.
I reviewed Without a Dawn, an atmospheric visual novel with ASCII art and psychological horror themes.
I wrote about how the PlayStation Portal reshaped my experience with Persona 3 Reload, making its grind more enjoyable through flexible, remote play.
I reviewed Two Point Museum, a management sim from Two Point Studios with deep customization and strategic exhibit systems.
I reviewed Fear the Spotlight, a retro-inspired horror game backed by Blumhouse.
I previewed Ayasa: Shadow of Silence, a dark puzzle-platformer inspired by Little Nightmares, with early impressions on its atmosphere, controls, and storytelling.
I reviewed Pneumata, a first-person survival horror game inspired by Resident Evil and Condemned, critiquing its technical flaws, repetitive combat, and unfulfilled detective mechanics despite a promising premise.
I reviewed An English Haunting, a historical point-and-click adventure that blends spiritualism, classic horror references, and logical puzzle design in a richly atmospheric, early 20th-century setting.
I reviewed Manor Lords, a visually stunning medieval city-builder with deep optimization mechanics and immersive detail, though still rough around the edges in its early access state.
I wrote a review for the indie folklore horror game One-Eyed Likho.